Saturday, December 12, 2015

A Comparison of Tomb Raiders

2013's Tomb Raider vs. Rise of the Tomb Raider


So I just completed the newest installment in the recently revived Tomb Raider franchise. I had a mountain of fun playing through the game despite my initial hesitation. While I would have preferred playing on PS4 (I can't tell you how many times I embarrassingly made Lara jump with the A button when prompted to hit X), the experience was altogether quite enjoyable.

I did notice a compulsive tendency to compare the original reboot with the latest release, and I can say (with a little unexplained guilt) that I feel torn. Don't misunderstand. I meant everything I wrote about enjoying Rise of the Tomb Raider. But after such a strong performance from the first game, some of Rise's elements seemed to fall just a bit short of my expectations. Perhaps this is the same feeling that others claim to have about Uncharted 3?

So I decided about a week ago to write a post upon my completion (and I mean 100% completion) of the game. In this post, my intention is to take the elements necessary for a successful game and compare how well these elements are executed in Tomb Raider and Rise of the Tomb Raider respectively. The elements I've chosen to consider are story, character development, gameplay mechanics, environment, and the replay value. Normally when comparing games, I would also include graphics, music, and voice acting, but since all of these are essentially the same (or marginally different at best), I chose not to compare these at all.

As always, there are some spoilers beyond this point. If you want to play these games without any backstory or knowledge of their plots, skip to the conclusion.

Story


Tomb Raider (2013)


Two years ago, we experienced Lara's origin story. Here is a woman who wants to break new archaeological ground (pun intended) and reveal the secrets of Yamatai. What was supposed to be an academic journey revealing the ancestry of her best friend quickly turns south as she enters a waking nightmare she cannot escape. Everything the player goes through in the story is necessary for survival, the stakes feel high, and it all feels very personal.

Rise of the Tomb Raider


Intended to feel quite personal once again, Rise of the Tomb Raider relies heavily on Lara's quest to salvage her father's honor and save her family name. Despite the trauma experienced on the island of Yamatai, Lara immerses herself once again in legends and myths, eventually traveling halfway around the world to find the "divine source", an artifact that grants immortality. Unfortunately, this does not feel quite as personal as the first game (regardless of the inclusion of Lara's family in the main plot), perhaps because the whole thing seems a bit unnecessary. Throughout the game, I felt myself questioning why Lara would even put herself in a position to experience the same pain she just experienced on Yamatai. Defending the Croft name years after her father was shamed just didn't feel like a good enough reason.

Perhaps some of my reluctance to enjoy Rise's story comes from the impression left on me by this trailer, released at E3 2014:



Now that is the game I was expecting. So when I criticize the story, it is not because it was bad. It simply wasn't what I wanted or expected out of this game. I think if the game had focused more on a phoenix rising from the ashes sort of theme, it would have struck me as much more meaningful.

Character Development

Tomb Raider


I've already touched on the fact that Lara remains very much the reluctant hero through most of her origin story. Her character development was excellently executed. Additionally, many of the characters surrounding her in Tomb Raider are interesting, memorable, and dynamic with the exception of one or two somewhat one-dimensional characters. You have the capable father figure Roth, the unfortunately flat personality of damsel in distress Sam, the "betray-whoever" mentality of Whitman, the mega-geek Alex (my favorite), the fearless fighter Grim, the loyal teddy bear Jonah, and the rough and tough unsociable Reyes.

In addition to her expedition team, Lara meets the insane villain Mathias, a man who has survived 30 years stranded on Yamatai and has spent the abundance of time building up a disturbing cult, its members purposely cultivated to serve as Mathias's own private army.

All in all, the characterization and development of protagonist Lara are both strong in Tomb Raider with a few minor shortcomings here and there.

Rise of the Tomb Raider


As stated above, Lara's progression from traumatized and reluctant hero to capable and willing explorer seemed rather rushed in Rise of the Tomb Raider. Perhaps they decided to pretend the announcement trailer never happened. If this is the case, Lara's lack of hesitation when faced with another adventure is startling. Why would she not pause at least a little when faced with the daunting task of trekking through enemy territory filled with wild animals and murderers and explosions and injury and overwhelmingly terrible odds? To me, Lara came off as a little bit crazy in a less than understandable way here.

In my mind I can see instead a woman who feels conflicted about herself. She witnessed terrible things on Yamatai and--let's face it--she did terrible things on Yamatai. She killed to survive and save her friends. With good reason of course, but still the guilt lingers within her.

I can also imagine that within that conflict is a little bit of pride. She is strong and capable. She was good at it. She was an amazingly effective explorer, survivor, and fighter.

I am reminded of a scene in Fullmetal Alchemist Brotherhood where Kimblee approaches sniper Riza Hawkeye while at war. He asks her a question that shakes her down to the core because it makes her feel so inhuman.



And it is Lara's own pride in her skills that I think would be fascinating to see her wrestle with in Rise of the Tomb Raider. She wants to continue on with her pursuit of discovery. But her chosen path will no doubt result in enemies that she must defend against. It would have been fascinating to see her realize that Yamatai was not an isolated scar that would fade over time; rather, it was something she must actively run from or else openly embrace. And wouldn't it be an interesting moment in Tomb Raider lore when she finally decides upon the latter?

Of course, Lara is not the only character in Rise of the Tomb Raider. You have the Remnants, a people hidden from history. To be honest, I found them slightly boring with the exception of Jacob. He was a little more complex, mysterious, and witty than most characters in the franchise. While I did anticipate how his character would factor in later in the game with very little surprise, I still enjoyed his interactions with Lara.

There is also the organization of Trinity.

Compared to the Solarii cult in the first game, Trinity enemies were roughly the same except for one thing: their motivation. The Solarii were motivated by a sick sort of initiation and brainwashing process. I mean, come on. They were in a cult and were being manipulated.

But Trinity came off as more of religious zealots, and I wasn't quite sure why any of them joined the organization in the first place. I guess there was kind of a reference to the Crusades, but with two made up religions battling it out, it didn't really feel real. Not to mention, for much of the early stages of the game, I felt distracted by my own contemplation of the developer's purpose. Were they trying to make a statement about religion? Were they trying to make the Remnants look like Christians, all the while doing a terrible job of it? I wasn't quite sure what to make of it (and it actually took me a long time to realize I was supposed to be helping the Remnants) because I viewed the characters in the game through the lens of both sides being wrong.

Gameplay Mechanics


Tomb Raider


Let's face it. The reboot has amazing mechanics. Everything feels really fluid. While the gameplay could be described as formulaic (hunt, scavenge, climb, raid, fight, loot, repeat), it never feels old. The game does a good job of disguising the repeating formula by giving logical reasons every step of the way.

One of my favorite aspects of Tomb Raider is the increasing diversity of Lara's arsenal. I enjoyed approaching every new area with the option of taking everyone out carefully with my bow and arrow, silently and quickly using my suppressor-equipped handgun, powerfully with my rifle, or up close and personal with my shotgun.

Not only does Lara's weaponry become more deadly as the game goes on, but Lara becomes a more effective combatant as well. Working through the game's skill tree is amazingly fun. By the time I unlocked everything, I felt strong and well-prepared for the final fight.

Rise of the Tomb Raider


And here is where Rise of the Tomb Raider really shines. The sequel takes everything the first game did well and makes it better.

Hunting is incredibly satisfying. A greater diversity of animals are available compared to the previous game. Bears and predatory felines make the player's heart beat a little faster and provide some added variety.

Poison arrows, a combat knife, and hollow point bullets are added to Lara's arsenal. Each weapon type also has multiple options to choose from and improvements made within a weapon class are applied to all similar weapons.

A crafting system has been added for greater control over combat. Explosives and distracting devices can be quickly whipped up with a quick hold of the right trigger. Special ammo (arrows, incendiary shotgun shells, hollow points, and grenades) can also be crafted on the run. Bodies and radios can also be rigged with traps for enemies.

In addition to weapon improvements, Lara receives a rebreather to allow extended time underwater. She also converts her climbing ax into a grapple for increased ease traversing the environments. Arrows can now be used for climbing as well. These additions all make movement throughout the world much more flexible and interesting.

Missions have been included in the game. Similar to challenges, missions present Lara with a specific goal that runs parallel to the main plot. The beauty of the mission system lies in the fact that instead of being rewarded with only experience, successfully completed missions result in a physical reward for Lara (e.g. weapons, outfits, money, etc.).

A shop was also included in the game, allowing the player to make purchases using ancient Byzantine coins found in tombs and throughout each new area. This provided a little more incentive to explore each area thoroughly in order to find enough coins for the next shiny new toy.

Environments


Tomb Raider


When I found out this game would take place on an island, I figured the setting would be slightly limited. Not bad, just limited. I was surprised to see that the game had everything from expansive beaches to snowy mountains, ancient Japanese cities to makeshift metal shanty towns. Each new chapter was fresh and vibrantly diverse.

Rise of the Tomb Raider


While the environments in Rise of the Tomb Raider were well put together, they did not stir up the same feelings of awe, nor did they have quite the variety found in Tomb Raider. To be fair, there were some striking locations. The glacial caverns were beautiful, and the lost city was properly gloomy and haunting.

Replay Value


Tomb Raider


The 2013 reboot has a lot going for it. I spent many hours collecting everything, scrounging up trophies, and (sadly) trying the pretty much broken multiplayer. But once I collected everything, the game was utterly and thoroughly beaten. There wasn't much more to do.

Rise of the Tomb Raider


Similarly to Tomb Raider, I achieved 100% completion on the campaign. But the good news is that Rise of the Tomb Raider has a challenge mode with lots of rewards to reap. Additionally, accomplishments in game provide currency to be spent on cards that have different effects in challenge mode. So while I have beaten the game, there are still more enemies to defeat, animals to hunt, and ruins to climb.

Verdict



Tomb Raider
Rise of the Tomb Raider
Story
X

Character Development
X

Gameplay Mechanics

X
Environments
X

Replay Value

X


While I certainly agree with the reviews that Rise of the Tomb Raider is a successful sequel to the series with its improvements to gameplay, I would argue that the first game boasted a stronger story, more impressive characters, and more imaginative environments. What do you think? Feel free to comment below sharing your Tomb Raider experiences!

Saturday, November 21, 2015

Bittersweet Boss Ballads

Square Enix Edition

There is something about the term “boss fight” that implies a cacophony of raucous musical phrases smashed together to create an epic climax. Works like Nobuo Uematsu’s “Dancing Mad” and “One-Winged Angel” come to mind immediately.

But occasionally, the player is allowed to experience an epic boss confrontation to something a little softer. The effect of these moments is a unique emotional event that boldly stands apart from the rest of the game. It’s a beautiful thing when executed well.

Below are some examples of these quieter, more delicate musical works along with a brief description of their contexts. Keep in mind I limited myself to Square Enix games. There are some moderate spoilers below as well, so be warned.




1.     Kingdom Hearts II
“The Other Promise”
Adapted from Roxas’s Theme

For fans of the Kingdom Hearts series, the opening hours of Kingdom Hearts II are both infamously tedious and undeniably melancholy. Instead of playing as the chipper series hero (Sora) the player must work through the struggles of Twilight Town as the troubled and confused youth, Roxas. Despite all his sincere efforts to understand his muddled memories and puzzling circumstances, Roxas never seems to catch a break. His friends become frustrated by his bizarre behavior. His life becomes uncertain and broken. His freewill is largely an illusion. He ends up rejoining Sora, which results in both his own self-sacrifice and loss of everything else he cares about.

When Sora reawakens (and fans rejoice), he is blissfully unaware of the tragedy that recently befell his Nobody counterpart. Roxas inhabits Sora silently, occasionally influencing Sora’s feelings but otherwise remaining a passive component of Sora’s heart.

Eventually, Sora reaches the world of the Nobodies, a.k.a. The World That Never Was. Once there, he is confronted by Roxas and their keyblades clash—presumably inside Sora’s heart. It is at this moment that many gamers would expect an energetic flood of boisterous music. But instead, this happens:




Roxas isn’t really my favorite Kingdom Hearts character. He’s not the strongest or the most interesting. He’s not even the most tragic. But the game’s approach to this fight builds his character into something simply beautiful. Each aspect of the conflict—the visuals, the mechanics, and especially the music—takes all the unresolved feelings of one character and confronts the player. Everything about this moment conveys Roxas’s frustration and defiance. It eventually communicates his acceptance just as effectively. It’s a fantastically well executed song choice. Well done, Yoko Shimomura.


2.     Final Fantasy VII Crisis Core
     "The Price of Freedom"

Crisis Core is another game where a melancholy sense of loss is balanced with upbeat humor and optimism.

For the sake of giving readers a point of reference, here is one of the themes you hear a lot of in Crisis Core:



Notice the choice of electric guitar as opposed to the typical RPG orchestra. This game’s music feels strong and epic, but not in a grand and noble Ocarina of Time sort of way. It’s significantly more personal and grungy.

Toward the end of this portable gem, main character Zack is forced to abandon his livelihood and risk everything to save his buddy, Cloud. What results is a never-ending conflict set to this unforgettable tune:



For more information (and huge spoilers) regarding why this game is a masterpiece, read this.

3.     Final Fantasy IX
     "Sword of Doubt"

Part of Final Fantasy IX’s charm resides in its clever opening plot. Main character Zidane is part of a band of thieves hired to kidnap the neighboring country’s princess. Unexpectedly, she wants to be kidnapped. She leaves with the hero to be swept away midst dangerous terrain and formidable foes.

One such danger presents itself in the form of General Beatrix of the Alexandrian army. Beatrix boasts amazing strength, having once bested 100 enemies single-handedly. Of all her character traits, her power is surpassed only by her determined willingness to be the perfect soldier.

Zidane et al take on Beatrix in the ruins of Bermecia, a dark, rainy, abandoned city. During the encounter, this is played:



Interestingly, this piece--which is relatively tame for a boss fight--is actually a vamped up version of Beatrix's theme. This translates well for the game's story, in which you discover that Beatrix is actually a much gentler person than she appears during this battle.

4.     Chrono Cross
"People Imprisoned by Destiny"

It’s been a long time since I have beaten Chrono Cross. I started replaying it two or three years ago, but I had to put it down due to the increased number of wonderful new games flooding the market. But I will say that revisiting that game was such a pleasant experience. Its battle system is brilliant, its story is intricate, but best of all, its soundtrack is ear candy.

Now keep in mind, I haven’t played the final boss battle of Chrono Cross in probably twelve years or so. Yet it is one of my most vivid video game memories, mainly because of this soothing track bursting with a sense of finality:



I’m certain there are many more amazing works out there in this particular category. Feel free to comment regarding your favorites!

Friday, July 3, 2015

Zero Escape 3 Is Real, Online Reveal Sucked, Then Recovered

After nearly four months, the teasing is finally over.

What's sad is I really wanted to see the event live. Aksys had a twitch stream set up for their AX panel long beforehand and advertised for it repeatedly. But it never ended up working. So I sat at my desk for an hour staring at a blank twitch screen that refused to change (other than the constant spamming of chat).

Eventually, I settled for live tweets and the hopeful thought that someone out there will post a video to YouTube maybe a week from now. So when I finally read online that Uchikoshi himself announced Zero Escape 3, there were tears. Which I expected of course. I knew I would either cry with excitement or sob with horrible, crushing disappointment. What I didn't expect was a little bit of both. I am so amazingly thrilled that the game I want most--the game I thought could never exist--is finally going to be in my hands next year. I just wish I could have been a part of that moment instead of reading hastily jotted tweets for an hour. It really was a depressing letdown.

The good news is I will definitely be over it by next summer.

7/3/2015 5:01 EDIT: They are trying to re-stream... This experience may yet be salvaged!

7/3/2015 5:26 EDIT: So the re-stream worked! Aksys redeemed themselves and shared the long teased reveal (about an hour later) with the rest of us who couldn't make it to LA. The announcement was surprisingly short and sweet, and I definitely bawled like a baby during the entire thing. I'm just glad I got to see it. And I really can't wait until 2016 now. What a great time to be a gamer!

Wednesday, July 1, 2015

How Interactivity Enhances the Gaming Experience

Video games can do something that literature and film cannot realistically accomplish; A game can take the player, deposit them in another world, and allow them to interact directly with it.

Now before I offend all of my beloved bibliophiles and cinephiles, let me emphasize that these mediums have other strengths not shared by video games.

I would argue that books can provide a more detailed rendering of any given experience, so long as it is powered mutually by the intricate weaving of words and the adequate strength of the reader's imagination. In that sense, the author and the reader work together to create the experience.

Contrastingly, movies have the distinct ability to convey a precise story (complete with perfectly edited sound, visuals, script, tone, and acting) to millions of people with the only true variation being in its interpretation. That in itself is immensely powerful, as a relatively small crew of people can share an amazingly uniform message to a huge audience.

Both are beautiful art forms that games cannot replace.

But through their interactivity, games can send a message that novels and films can't. Because the player is a part of the experience, and this encourages him or her to be far more empathetic and exposed.

Empathy. Not to be confused with sympathy, empathy is a very difficult thing to draw out of someone in a subtle and natural way when they are just looking to be entertained, yet video games do it exceptionally well.

I can demonstrate this simply by honing in on five distinct feelings: accomplishment, vulnerability, attachment, responsibility, and anguish. For each emotion, I will provide two or three video game examples that elicit that particular form of empathy from the player.

Because I will be relying heavily on the connections between interactive gameplay and the narrative itself, there will certainly be some spoilers from here on out. With this in mind, I have hidden the remaining content of this post behind show/hide buttons whether I felt they were particularly "spoilery" or not. That way you can ensure your own reading experience is spoiler free.

If you wish to know what games I will be discussing, I have listed them here for your convenience. If you spot a game you know you wish to play someday, I would definitely avoid reading that particular portion of this post. As always, continue at your own risk.

Games to be discussed:
  • Uncharted
  • Portal
  • The Last of Us
  • Heavy Rain
  • 999
  • Middle Earth: Shadow of Mordor
  • Tomb Raider
  • The Walking Dead: Season 1
  • Mass Effect 2
  • The World Ends With You
  • Final Fantasy VII: Crisis Core

I'll start with the most obvious feeling video games love to make you feel.

Interactivity Allows the Player to Feel Accomplished


Example 1: The Uncharted Series




Example 2: Portal


 


Interactivity Pushes the Player to Feel Vulnerable


Example 3: The Last of Us




Example 4: Heavy Rain




Interactivity Encourages the Player to Feel Connected


Example 5: 999 (Zero Escape 1)




Example 6: Middle Earth: Shadow of Mordor




Example 7: Tomb Raider




Interactivity Forces the Player to Feel Responsible


Example 8: The Walking Dead (Season 1)




Example 9: Mass Effect 2




Interactivity Compels the Player to Feel Anguish


Example 10: The World Ends With You




Example 11: Final Fantasy VII: Crisis Core





It Can't Be Found Elsewhere


Yes, games tell a story. Games can be a lot of fun, too. But ultimately, they provide a unique way to communicate emotion in that they can imprint feelings onto the player. And the industry is still so young, meaning every day developers learn new ways to accomplish this amazing feat. It's a fascinating concept that at this point only video games can effectively utilize, and it is exciting to think about how they will use it next.

Sunday, June 28, 2015

My Favorite Moments of E3 2015

I apologize for the delay in posting my E3 reactions.

You would think that the first few weeks of summer for a teacher would be purely serene downtime during which plenty of blog posts can be constructed, but it just plain isn't. Yes, it has been a much needed time for relaxation, but it has also been filled with the busy task of catching up on all the responsibilities that have been outright neglected during the school year.

Anyway, I had the fantastic privilege of watching all the exciting E3 conferences alongside my husband and some close friends this year. We made a big event out of it and enjoyed getting collectively hyped over the very big reveals. This year's conference, in my opinion, completely overshadowed last year's and was about on par with 2013's. Below are some of my favorite announcements (in no particular order) from the gaming community's most exciting week.


The Last Guardian gameplay was irresistibly enticing


This beautiful experience certainly came to life at the opening of Sony's conference. The interaction between the boy and his colossal feathery friend was heartwarming in all the right ways and certainly left me wanting more. Like a Pixar short film, this gameplay trailer got me to laugh out loud, cringe with fear, and "aww" with welled up emotion all in a few short minutes. It certainly left me impatiently wanting more.


Kingdom Hearts III showcased previously unseen footage


Anything at all that gives me a fresh glimpse into the long awaited 9th installment of this franchise deserves to be listed here. While many consider Kingdom Hearts III to be the third "real" game in the series (because it will be launched on a home console instead of a handheld or mobile device), it will actually be the culmination of the entire first arc labeled "The Xehanort Saga". As such, it will theoretically bring together all the epic foreshadowing of the eight games that come before it, particularly bringing closure to the events of "Birth by Sleep" and "Dream Drop Distance". As a longtime thirteen year fan who has incidentally waited nearly ten years for this game, I can honestly say I am more than a little excited.


Kingdom Hearts Unchained X is officially coming west


Among the many Kingdom Hearts games mistakenly labeled as spin-offs, this game will bring fans the mysterious background of the Keyblade War. It was originally announced as a Japan only release, but E3 made it clear that it would eventually release elsewhere allowing fans in the west to play as well.


Final Fantasy VII remake is no longer a rumor


When the announcement was made back in December 2014 that the PC version of FF VII would be ported to PS4 sometime in 2015, millions of hearts sank. This was not the long awaited remake that so many die hard Final Fantasy fans wanted. I can only conclude that Square Enix must have noticed the tangible collective disappointment and secretly adjusted their plans. While I am quite certain that we will not see this large scale Final Fantasy VII remake for quite a long time, I believe Tetsuya Nomura and his team will do it justice. And I've always been okay with a longer wait if it means we get a better product.


Unravel's  reveal was touching


This game looks cute. I like the 2D puzzle platformer genre, and the yarn concept definitely looks intriguing. But what really got me here was how the adorably nervous (understandably so) Martin Sahlin described his humble story regarding his little red yarn doll in front of a massive audience. Here is a person who has seen his imagination come to life, and it is absolutely moving.


Horizon: Zero Dawn helps us imagine what it would be like to hunt robot dinosaurs (but they apparently aren't dinosaurs)


I think this is one of the games my husband was most excited about during the many E3 conferences we watched, and I really can't disagree. This game looks a bit like a mixture of Assassin's Creed, Far Cry, and Enslaved: Odyssey to the West. Maybe sprinkle some Tomb Raider in there, but there are also elements that--to me--look brand new. There is something very fresh about this trailer. (Incidentally, that's something I look for at every E3, live stream, and expo. It is essential that new franchises show off a certain uniqueness; otherwise, it is far too easy for me to say "I've seen this before" and forget about it entirely.)


Firewatch teases a mysterious character-focused narrative


There's nothing like a couple of quietly charismatic characters and a scenario I've never seen to get me wondering about what kind of story might be told. Firewatch makes me tilt my head with intrigue as I consider the ramifications of being alone in the woods with nothing but a friendly voice over a dinky radio to help you while some unknown creep is roaming through your territory.


Fallout 4 demonstrates its breadth and depth of gameplay


I don't know about you guys, but I was thoroughly impressed with Bethesda's first ever E3 conference. To me, they came off as being far more professional than Ubisoft or EA, and they had quite a bit to show off despite being newcomers. Fallout 4 was absolutely the highlight of their event, and it showcased a lot of cool features. In particular, I enjoyed their character creation, settlement building, and interaction with the MC's companion.


Uncharted 4 gameplay and writing made me smile from ear to ear


The original announcement that Uncharted 4 was coming brought forth a kind of somber tone for the series. There feels like something rather final to it. Maybe it was the deep blue color scheme of their second teaser (the one where Drake first appears, not the one where Sully does a voice over while the camera pans over a bunch of adventure gear). Maybe it was the fact that Nathan Drake has aged. Maybe it's the downright funereal title, "A Thief's End" that does it. Either way, I both highly anticipate and slightly fear playing Uncharted 4. As much as I am 100% confident that they know what they are doing, I don't want Naughty Dog to do anything too drastic with my beloved Uncharted characters.

So when they tossed some new gameplay onto the big E3 screen, I didn't really know what kind of sequence we would be seeing. Would it be another sneaky combat sequence like the cave/forest mashup we saw last time? Or would it be something dark like the Nathan Drake teaser? I was rather relieved to see some typical Uncharted banter, including some beautifully crafted humor between Sully and Drake. I thought I would get an ominous or even teary cutscene. What we got instead had me laughing and cheering and getting excited about seeing the old gang take on another big Indiana Jones-esque adventure.


Recore allows you to save your puppy... by turning it into a gorilla


Here's another game that doesn't look like any other game I've played. The characters were instantly endearing, and the concept paves the way for new and interesting gameplay. I hope Recore lives up to the many possibilities it represents. Not to mention I love how strong female characters are becoming more of a matter of fact thing instead of a big deal due to their rarity.



Honorable Mentions:

  • New Star Ocean: Integrity and Faithlessness was announced.
  • Just Cause looks like a whole lot of mindless, destructive fun
  • Rise of the Tomb Raider will include more tombs than the 2013 reboot
  • Trackmania looks full of fun and laughter
  • World of Final Fantasy looks sweet and probably includes some fan service for long time fans
  • No Man's Sky still boasts amazing possibilities of exploration
  • HoloLens has unexpected potential if they can overcome stumbling blocks
  • Fire Emblem: Fates still looks good, and will arrive in 2016
  • For Honor's trifecta of knights, vikings, and samurai certainly impressed
  • Anno 2205 allows players to build futuristic moon cities
  • Super Smash Bros. lineup is joined by Roy and Ryu (albeit a bit before the official start of E3) 

Monday, June 15, 2015

My 2015 E3 Wish List

With last night’s successful Bethesda conference on my mind and the many possibilities on the horizon as the rest of E3 approaches, I have managed to motivate my lazy summer self to write about how excited I am this year.

Let me clarify my intentions for this wish list. There are many things I hope to see over the next few days, so I am going to maintain a focus on things that would truly make my day. These can fall anywhere on the realistic spectrum from “that could totally happen” to “that’s never going to happen, but it would indeed be awesome.”

Let’s cut to the chase before conferences actually begin!

1. Some Kingdom Hearts details are revealed


I would love to hear a little more about the franchise that defined my childhood. There are so many things I can imagine for Kingdom Hearts 3, but I’ll stick to some nifty ideas I have had and steer clear of spoilers.

I would like to see the following worlds appear in Kingdom Hearts 3:

  • Shibuya (from The World Ends With You)
  • Tangled
  • Frozen
  • Pixar worlds
  • Big Hero 6
  • Another Final Fantasy world apart from Radiant Garden
  • Chrono Trigger world (long shot, but hey… this is a wish list!)
  • Marvel Cinematic Universe


It would also make my day to hear about these characters either (A) debuting for the first time or (B) returning after a long absence:

  • Noctis from Final Fantasy XV
  • Tidus (reappearing and older than he was in KH1)
  • Zack Fair (reappearing and older than he was in Birth by Sleep)
  • Kefka from FFXI
  • Zidane Tribal from FFIX
  • The World Ends With You characters
  • The Avengers
  • Rocket and Groot


Before anyone asks why I didn’t include Star Wars on here, let me just say that I am not opposed to the idea. I just don’t particularly wish for it either.

2. Rise of the Tomb Raider receives a PS4 release date


And let’s say it is released a mere three months after the Xbox One release. I can wait that long.

Side note: I own an Xbox One, but do not want to encourage Crystal Dynamic’s choice to alienate their long term fans in favor of a quick buck. So we will hopefully be purchasing this game for a Sony console. Because business.

3. Theatrhythm: Kingdom Hearts is announced for 3DS


So this could totally happen at the Square Enix conference, and that would be fantastic. I’ve already detailed how this game could work in my very first blog post, and I welcome the surreal feeling of seeing something I wrote about months ago coming to life at E3.

4. An HD remake of Final Fantasy VII bundled with FFVII: Crisis Core released for PS4


So I am convinced this one is not going to happen. My brother pointed out this morning that there are rumors abounding yet again, but I just can’t seem to get over the disappointment of last year’s PlayStation Experience announcement. They made it pretty clear there that they were only porting the PC version onto PS4. No touchups. No enhanced musical scores. It would be a dream come true of this were all some creepy ruse and they really were listening intently to what fans want. I just can’t let myself be vulnerable to this one again after the huge let down last year.

Jokingly, I came up with a wistfully enticing collector’s edition pre-order bundle. It could include the blu-ray for Advent Children, the reimagined soundtrack to both games and the movie, a hard-covered art book, a hand painted knights of the round figurine, and a set of glass materia complete with display case. Oh, and a $20 credit toward Final Fantasy XV. Because why not? This is a wish list after all.

5. Limited Persona 5 details announced


So I don’t want to know too much about Persona 5, since this is a franchise that just needs to be experienced. But I am curious about a couple things that would not ruin the surprises that are surely embedded inside this definite masterpiece.

First of all, I want to know the official release date. It is immensely satisfying knowing that Persona 5 should be released in the East and West simultaneously, but I still need to know when.

Second, I’m curious about the voice cast for Persona 5. I doubt this will be announced anytime soon, but if it was, I would like to hear about participation from the likes of Travis Willingham, Nolan North, Colleen Clinkenbeard, Monica Rial, and (of course) Yuri Lowenthal. It just wouldn’t be right to have a Persona game without Yuri Lowenthal.

6. Mass Effect 4’s main character and other details revealed


We know so little about this one. I mainly want to discover more about the character that will define the next arc of this series. Additionally, it wouldn’t hurt to hear where they plan on taking this universe next, and whether or not it takes any steps forward in terms of a divergent ending based on your actions throughout the series.

7. Shin Megami Tensei x Fire Emblem


Nintendo. Please, please tell me why I want to play this. It looks bizarre. I very much want to like it. I just need to know why. I trust that putting these two great things together will make a brand new game that can’t NOT impress me. But I want some encouragement here, and maybe something spectacular to convince me that I am not crazy for wanting this one.

8. Any fantastic new IP


I am sure there is someone out there that had an as of yet unknown stroke of brilliance that they will announce either today or tomorrow. I look forward to that and hope it is every bit as wonderful as the rest of these things that have made my list.
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So I’m sure I am leaving something out, but my husband is telling me it is time to publish. No time for proof reading or tweaking my words or phrasing. The Microsoft conference is about to start after all! I will do my best to document the most exciting announcements throughout the next few days. I look forward to all the exciting news and hope this is an E3 akin to 2013’s (not last year’s… that one was kind of a letdown).

Saturday, May 16, 2015

11 Games I Am Looking Forward To

There is something bittersweet about anticipating a new game.

First, the sweet.

There is the enveloping excitement that emerges immediately when a project is officially announced. Then follows the unbridled hunger for that first teaser trailer. Theories begin to fly regarding mechanics, design, story, and characters. Gameplay footage is showcased as development progresses. Clues are excavated from every screenshot, video, and announcement made public.

Then, the bitter.

Uncertainty plagues fans. Release dates are either announced ridiculously far in advance (causing an unbearably long wait), surprisingly late (leaving fans in the dark for longer), or are delayed completely (when the industry can’t keep up with the timeline they set without sacrificing quality). Some projects are brought to the public’s attention only to go silent for years (e.g. The Last Guardian).

It seems like my own personal list of games I am eagerly expecting ebbs and flows like waves on the sand. There are dry spells usually around summer and Christmas when release dates are more common and new projects are in their early stages around the world. Then there are times (like now) where there are a plethora of expected masterpieces that I impatiently await.

In honor of this spring’s greater than average quantity/quality of upcoming games, below are 11 games I am incredibly excited about.

11. No Man’s Sky


I hesitantly trust that No Man’s Sky lives up to all the hype. I know how excited people are (I am too), but I have this fear that it’s going to end up like Fable: lots of raised hopes only to lead to unnecessary let downs. Because, like Fable, I can totally see No Man’s Sky being an excellent game. But I can also see it not quite living up to all the lofty expectations. If No Man’s Sky ends up being a solid A- game, I really hope that people refrain from criticizing it for not being an A+.



I mainly want to play No Man’s Sky to make good on the promise that I can be the first to discover my own planet.

10. The Legend of Zelda: Wii U


Riding Epona as she naturally doesn’t run into trees? Leaping off her back while firing arrows at my enemies? Playing in a vast open Hyrule akin to Skyrim? Yes please!


Enough said.

9. Quantum Break


I was saddened by the news that Quantum Break would be delayed but hopeful that the extended development time would ensure a quality product. I feel like this gem has been flying under the radar for months, so if you haven’t seen anything about it, please watch the embedded video below. It gets really interesting around the 5 minute mark.


Quantum Break’s physics/time based gameplay looks like a blast. Its visuals are gorgeous and eerie. I hope it lives up to my expectations, and the delay ends up benefiting the project as a whole. I can honestly say that this is my most anticipated Xbox One exclusive as of yet.

8. Danganronpa 3


I think most people would agree that the high school experience was pretty awful. Sure, there might be some popular kids who enjoyed it pretty thoroughly, but even they might say that high school did a disservice to them by not preparing them for a world that doesn’t care how attractive or athletic they are. Well our high school days were nothing compared to the horrible, upside-down world of Danganronpa.

This series has a pretty fantastic formula. Take a group of “ultimate” high school students who all excel in one oddly specific area of life. Trap them somewhere. Force them to murder a classmate and get away with it if they ever want to escape.

What ensues is a murder mystery teen social mashup that delivers better than I would have ever guessed. These games are full of crazy twists, humorous dialogue, and creative storytelling.

I played the first game in the series when it was ported to Vita, and I loved it. But I was dubious regarding the success of Danganronpa 2: Goodbye Despair because I couldn’t foresee how it could even work. How could there be more crazy twists when the underlying secrets of the first game were, for the most part, exposed? But sure enough, I was wrong. The second game was every bit as wonderful and shocking as I could have hoped. I have no idea how writer Kodaka (friends with Kotaro Uchikoshi) will make a third game that still surprises his fans, but I now have confidence he can do it.

If you enjoy Zero Escape’s suspenseful story, Phoenix Wright’s courtroom battles, or Persona’s social links, you will probably enjoy Danganronpa. Start with the first entry, Trigger Happy Havoc. Meanwhile, I will be eagerly awaiting Danganronpa 3.

7. Rise of the Tomb Raider


When a close friend recommended the 2013 reboot to the Tomb Raider franchise, I was cautiously optimistic. Here was a franchise I had always liked that seemed to be falling behind the times in terms of mechanics, innovation, graphics, and character development. Well. I guess you could say the old Lara Croft is “developed” (overly so!), but not in a relatable way…

 
Comparison composite via howmanly.com, left image via GameInformer.com, right image via laracroft.wikia.com

You can imagine my pleasant surprise at the new character model for Lara. Her redesign leaves her looking real, healthy, and strong. Her personality was also given a complete overhaul, and it did wonders for the series.

The Tomb Raider reboot takes Lara back to her origin story, in which she is mentally naïve, physically inexperienced, and emotionally desperate. I thoroughly enjoyed the fresh take on a classic character and hungrily anticipate Rise of the Tomb Raider, the next entry in the beautifully resurrected franchise.


Unfortunately, Rise of the Tomb Raider appears to be a timed exclusive for Xbox One (which makes no sense, considering Tomb Raider has always been for the most part a PlayStation thing). Out of an effort to support Sony, we will try to wait it out and purchase the game on PlayStation 4 whenever it is released for the system. I'm sure we won't be the only ones either. Hopefully that will help send a collective message to Crystal Dynamics that their loyal fans are more important than a quick cash grab.


6. Fire Emblem: If


Finally, a Fire Emblem in which you are the (customizable) main character. Since Awakening balanced perfectly the old school elements of Fire Emblem with many new and welcome features, I believe Fire Emblem: If will be free to improve further on the series thanks to Awakening’s success. And the character models will finally have feet!


5. Final Fantasy XV


I had the immense pleasure of playing the Final Fantasy XV demo when it was released, and I must say I was thoroughly impressed. Many old school FF fans are dissatisfied with the current state of things, particularly that Final Fantasy XIII has taken such a massive chunk of development time and effort when they could have moved on to other things. But I think Final Fantasy XV is really going to get everything back on track.


Its design brings me back to what Final Fantasy VII felt like in terms of atmosphere. The universe seems like a strange amalgam of modern and fantasy. One minute you are in a lush landscape filled with bizarre fantasy creatures. The next you find yourself in a convenience store parking lot next to your rockin’ black convertible. Familiar Final Fantasy feelings come rushing back.  Remember what it felt like when you first discovered Final Fantasy VII was an open world? Remember seeing the grand expanse that was Final Fantasy X’s Calm Lands for the first time? Remember learning the draw system and milking it to maximize every spell in Final Fantasy VIII? Remember managing your gear in Final Fantasy IX to make the most of each battle? And while the essence of the game certainly has that nostalgia factor, Final Fantasy XV feels revitalized, refreshing, and novel. Plus the soundtrack is going to be amazing.

4. Uncharted 4


I know this is going to be a fantastic game. Naughty Dog has proven to their fans time after time that they will do what it takes to build top notch products. If you don’t believe me, watch Grounded: The Making of The Last of Us. It’s clear how hard these guys (and ladies) work. If they do anything short of our expectations, it is because the hardware, gameplay, or other such circumstances demand it. But in the end, they are going to ensure that the experience they provide to fans is the best one they can create.

That being said, there have been criticisms regarding Uncharted 4’s gameplay showcased at the 2014 E3. I have a hard time believing the final product will suffer from these same criticisms. Naughty Dog isn’t done. Games frequently do not end up matching with their early gameplay trailers. So graphical limitations that seem to be there now may not be there by the time the game is released. Case in point, check this out.

In other words, they are still learning. The game is still evolving. And I trust Naughty Dog to do it right. That being said, the gameplay here looks super fun.




3. Persona 5


Every Persona fan salivated in unison over the Persona 5 trailer released earlier this year; so much so that if they had all been gathered in Cowboys Stadium to watch the trailer on the massive jumbotron, their drool would have filled the place like a fish bowl. That’s because the video Atlus released was slick. It was filled with style, intrigue, and a completely fresh atmosphere.


I want Persona 5. In fact, my husband and I have been brainstorming for months trying to decide how both of us can play it immediately after it comes out without spoiling the story for each other. Do we take turns playing in a room closed off from the world? Do we track our calendar days so that whoever is ahead in the game can watch the other person? Do we get two copies and play simultaneously in separate rooms like a couple who've let their love die out? We are still debating the best solution.

2. Kingdom Hearts III


There is almost no game I long for more than Kingdom Hearts III. The first installment came out in 2002 just before I turned fourteen. I remember soaking in its imaginative story as a kid. I loved every piece of it, including the Disney influence that so many feared would never work. Kingdom Hearts II came out in late 2005, meaning I had to wait over three years for the full blown sequel. I remember the horribly long wait between KH1 and KH2.

Once Kingdom Hearts II came out, I think a lot of people realized the beauty of this universe. Suddenly, it wasn’t just a Disney/Square Enix crossover. It was an epic clash of light and darkness. It was a coming-of-age tale revolving around themes everyone on the planet can relate to (including love, friendship, loyalty, burdens, tenacity, and sacrifice). But along with Kingdom Hearts II came something else: the extensive wait for the next big game. Sure, there were smaller games in between (that—believe it or not—are instrumental to the overarching story), but every fan of the series knows that there are big, unresolved issues that only Kingdom Hearts III can address.

This franchise has matured with me. I feel like I have grown up with Sora and the gang. As I have become a more complex person, the characters have developed more multifaceted personalities right there with me. The themes of the games have matured as well. Just try playing Birth By Sleep (included in Kingdom Hearts 2.5 Remix) and not feel the emotional weight of its story.


I cannot wait to see what 10-ish years in the making will do for Kingdom Hearts III. I hope its theme of maturation continues and we see a truly developed, dynamic world with the same spectacular cast of characters. I hope the game maintains Sora as his same old good hearted self while simultaneously addressing the heavy burdens he carries. I hope to see some more intense Square Enix characters thrown into the mix, including a fully grown Tidus (he was a kid in Kingdom Hearts I, so why not let him grow up with Sora too?), a villainously insane Kefka, and a mischievous Zidane Tribal. I hope the game has Shibuya (from The World Ends With You) as a playable world, and I hope the gameplay feels both balanced and powerful. But no matter what they do with it, I know Tetsuya Nomura has a crazy intricate plan that I will love.

1. Zero Escape 3


Okay, so I cheated a little. I put Zero Escape 3 on this list despite the fact that it has not been announced yet. But as I stated in my previous post, “The Dangerous Nature of Hype,” I have succumbed to the excitement. My hopes are up.

The Zero Escape series is the smartest game I have ever played. Its writing is quite frankly genius, and I have never experienced anything as exciting before or since. Maybe it’s because of my love for math, psychology, video games, and a good story. All of these elements come together beautifully in 999 and Virtue’s Last Reward.

I have written quite a bit regarding the Zero Escape franchise. I was also extremely fortunate to have many excited readers view my articles after Uchikoshi generously retweeted my husband’s link to this blog. So you guys already know how I feel. In fact, many of you probably guessed that this would be number 1. Now all I can do is look forward to the other ten games on this list and hope this will be released among them soon enough.