About three and a half years ago in November of 2011, my
husband (boyfriend at the time) heard about a game that sounded right up my
alley. It was a cult classic visual novel on DS with fairly intricate puzzles
and a complex logic-driven story by the name of 9 Hours, 9 Persons, 9 Doors
(a.k.a. 999).
When I read the basic premise behind the
game, I was already hooked. Yet a brief glimpse of what I was getting into did
nothing to prepare me for the twists and turns of 999. It was a masterpiece of
storytelling that fit perfectly into the visual novel genre of gaming. No other
medium—be it film, novel, comic, or television—could do justice to this
fantastically haunting tale. I loved every second of it. Gripped by the game’s
intensity, I couldn't put it down and ended up pushing through every wonderful,
suspenseful moment within a week.
If you've played 999, you'll see it.
The conclusion of 999 was so imaginative that I had to share
with someone. My poor future husband claimed he would
never play it and therefore let me spoil the entire thing for him as I retold
each incredible scene. I spilled my guts for an hour or two while traveling
from city to city. He patiently listened while probably thinking I was an
overly excited weirdo. I guess that’s not a new development in our lives, but I
do count myself lucky he still proposed a couple years later.
So you can imagine my joy at the news that there was a
sequel to 999 inbound and scheduled to release on the 3DS a few short months
later (February 2012). Out of the blue I was going to receive a second
masterpiece! This one was entitled “Virtue’s Last Reward”. Thankfully, the
second entry in the now-labeled “Zero Escape” franchise did not disappoint.
Ponderings of quantum physics, psychology, mathematics, and moral dilemmas
enhanced an already excellent puzzle game. I felt adequately challenged from
the experience and enjoyed the story it shared.
The only problem laid in the incomplete nature of the game.
Its finale left me with several unanswered questions and a lack of closure. I
knew at once this was a setup for an epic trilogy, and I knew I would have to
wait impatiently for the next entry.
Except the third game was nowhere in sight. It was revealed on February 13, 2014 that
(unfortunately) the games were financially unsuccessful in Japan and that the
western market being in the black had little weight in determining Zero Escape
3’s fate. Uchikoshi, the game's creator, connected to his western audience via Twitter and explained
that while he wanted nothing more than to create the game we all wanted, it was
not in the cards. Heartwarmingly, he explained, “I believe there is
still hope. ZE3 will definitely be released somehow, someday!” and added “I
will continue to seek a way out,” referencing the catchphrase associated with his own escape
puzzles.
But as time went on, the eventual creation of the game seemed to
become less and less possible until fans (myself included) lost hope
completely. It was a long and painful process, but I finally decided to let
Zero Escape go and accept the cliffhangers that plagued the second title in the
series. I turned to other games with similar tones and stories like Danganronpa
and adventure games by Telltale. I tried to forget the painful lack of Zero
Escape 3.
You might see me cry. Maybe.
Interestingly, Aksys Games Localization, Inc. began a teaser
site (http://4infinity.co) in mid-March this year that changed everything. It began with
just a counter set to “0303”. Now I understand it is unheard of for a
localization team to announce anything. It’s crazy. I get it. But because of
the obvious connection to Zero [Escape] 3, the small community of fans suddenly
grew restless and started a conversation everyone had put to bed over a year
ago when they originally lost hope. I saw hundreds of posts on forums that
verbalized how I felt: a very earnest yet reluctant response, almost dissociative
in nature. Excitement, yet distrust. Intense loyalty for Uchikoshi, yet a
severe disillusionment regarding the profit-driven video game industry.
A screenshot of the original counter on Aksys's 4infinity.co website
I personally felt so torn seeing the teaser site that I
couldn’t contain it. Like a teenage girl that had been hurt too many times, I
wasn’t sure I was ready to be vulnerable again. But if this was real... if this
was what I desperately hoped it was… If, if, if. For a long time, I adopted the “I’ll
believe it when I see it” shield and crouched behind it, terrified of getting
my hopes up only to have them come crashing back down yet again. But as time
has gone on and clues have been exposed, I have slowly opened up to the hype.
So here I am, a good three-ish months from the teaser countdown
being finished (if our calculations are correct), and I have allowed myself to
get excited. I hate that I have, because I will be crushed if this isn’t real.
It is the game I most want to see right now, even above Kingdom Hearts 3, Uncharted
4, Fire Emblem: If, Persona 5… I even want this more than a prequel to The Last
of Us set between the first and second chapters!
Sidebar to Naughty Dog (because I’m sure they totally read this blog): Just
contact me. I’ll fill you in on all my great ideas for your fungal apocalypse universe.
So that’s that. There is hype. I am letting myself succumb to
it. I am vulnerable and hopeful, and it's scary.
Why won't you try reading the infinity series though? (Ever17/Remember11/Never7)
ReplyDeleteSadly it's not available in English ... legally
DeleteEver17 is
Deleteyou can buy the game from japan and then use the English patch so the game is available in English legally you need to think out side the box sometimes :)
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ReplyDeleteI'm SO HAPPY this was retweeted by Uchikoshi, but, at the same time... i'm afraid to get deeply hurt hahaha
ReplyDeleteNow the number is "0105" and it has some words: Gab, ice cream, coin, shotgun, ring and firefighter, my hope won't die until the counter reaches to zero
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ReplyDeleteZero Escape 3 is coming out i remember when i heard the new i cried but is good crying :)
ReplyDelete