Showing posts with label Games. Show all posts
Showing posts with label Games. Show all posts

Wednesday, July 1, 2015

How Interactivity Enhances the Gaming Experience

Video games can do something that literature and film cannot realistically accomplish; A game can take the player, deposit them in another world, and allow them to interact directly with it.

Now before I offend all of my beloved bibliophiles and cinephiles, let me emphasize that these mediums have other strengths not shared by video games.

I would argue that books can provide a more detailed rendering of any given experience, so long as it is powered mutually by the intricate weaving of words and the adequate strength of the reader's imagination. In that sense, the author and the reader work together to create the experience.

Contrastingly, movies have the distinct ability to convey a precise story (complete with perfectly edited sound, visuals, script, tone, and acting) to millions of people with the only true variation being in its interpretation. That in itself is immensely powerful, as a relatively small crew of people can share an amazingly uniform message to a huge audience.

Both are beautiful art forms that games cannot replace.

But through their interactivity, games can send a message that novels and films can't. Because the player is a part of the experience, and this encourages him or her to be far more empathetic and exposed.

Empathy. Not to be confused with sympathy, empathy is a very difficult thing to draw out of someone in a subtle and natural way when they are just looking to be entertained, yet video games do it exceptionally well.

I can demonstrate this simply by honing in on five distinct feelings: accomplishment, vulnerability, attachment, responsibility, and anguish. For each emotion, I will provide two or three video game examples that elicit that particular form of empathy from the player.

Because I will be relying heavily on the connections between interactive gameplay and the narrative itself, there will certainly be some spoilers from here on out. With this in mind, I have hidden the remaining content of this post behind show/hide buttons whether I felt they were particularly "spoilery" or not. That way you can ensure your own reading experience is spoiler free.

If you wish to know what games I will be discussing, I have listed them here for your convenience. If you spot a game you know you wish to play someday, I would definitely avoid reading that particular portion of this post. As always, continue at your own risk.

Games to be discussed:
  • Uncharted
  • Portal
  • The Last of Us
  • Heavy Rain
  • 999
  • Middle Earth: Shadow of Mordor
  • Tomb Raider
  • The Walking Dead: Season 1
  • Mass Effect 2
  • The World Ends With You
  • Final Fantasy VII: Crisis Core

I'll start with the most obvious feeling video games love to make you feel.

Interactivity Allows the Player to Feel Accomplished


Example 1: The Uncharted Series




Example 2: Portal


 


Interactivity Pushes the Player to Feel Vulnerable


Example 3: The Last of Us




Example 4: Heavy Rain




Interactivity Encourages the Player to Feel Connected


Example 5: 999 (Zero Escape 1)




Example 6: Middle Earth: Shadow of Mordor




Example 7: Tomb Raider




Interactivity Forces the Player to Feel Responsible


Example 8: The Walking Dead (Season 1)




Example 9: Mass Effect 2




Interactivity Compels the Player to Feel Anguish


Example 10: The World Ends With You




Example 11: Final Fantasy VII: Crisis Core





It Can't Be Found Elsewhere


Yes, games tell a story. Games can be a lot of fun, too. But ultimately, they provide a unique way to communicate emotion in that they can imprint feelings onto the player. And the industry is still so young, meaning every day developers learn new ways to accomplish this amazing feat. It's a fascinating concept that at this point only video games can effectively utilize, and it is exciting to think about how they will use it next.

Sunday, June 28, 2015

My Favorite Moments of E3 2015

I apologize for the delay in posting my E3 reactions.

You would think that the first few weeks of summer for a teacher would be purely serene downtime during which plenty of blog posts can be constructed, but it just plain isn't. Yes, it has been a much needed time for relaxation, but it has also been filled with the busy task of catching up on all the responsibilities that have been outright neglected during the school year.

Anyway, I had the fantastic privilege of watching all the exciting E3 conferences alongside my husband and some close friends this year. We made a big event out of it and enjoyed getting collectively hyped over the very big reveals. This year's conference, in my opinion, completely overshadowed last year's and was about on par with 2013's. Below are some of my favorite announcements (in no particular order) from the gaming community's most exciting week.


The Last Guardian gameplay was irresistibly enticing


This beautiful experience certainly came to life at the opening of Sony's conference. The interaction between the boy and his colossal feathery friend was heartwarming in all the right ways and certainly left me wanting more. Like a Pixar short film, this gameplay trailer got me to laugh out loud, cringe with fear, and "aww" with welled up emotion all in a few short minutes. It certainly left me impatiently wanting more.


Kingdom Hearts III showcased previously unseen footage


Anything at all that gives me a fresh glimpse into the long awaited 9th installment of this franchise deserves to be listed here. While many consider Kingdom Hearts III to be the third "real" game in the series (because it will be launched on a home console instead of a handheld or mobile device), it will actually be the culmination of the entire first arc labeled "The Xehanort Saga". As such, it will theoretically bring together all the epic foreshadowing of the eight games that come before it, particularly bringing closure to the events of "Birth by Sleep" and "Dream Drop Distance". As a longtime thirteen year fan who has incidentally waited nearly ten years for this game, I can honestly say I am more than a little excited.


Kingdom Hearts Unchained X is officially coming west


Among the many Kingdom Hearts games mistakenly labeled as spin-offs, this game will bring fans the mysterious background of the Keyblade War. It was originally announced as a Japan only release, but E3 made it clear that it would eventually release elsewhere allowing fans in the west to play as well.


Final Fantasy VII remake is no longer a rumor


When the announcement was made back in December 2014 that the PC version of FF VII would be ported to PS4 sometime in 2015, millions of hearts sank. This was not the long awaited remake that so many die hard Final Fantasy fans wanted. I can only conclude that Square Enix must have noticed the tangible collective disappointment and secretly adjusted their plans. While I am quite certain that we will not see this large scale Final Fantasy VII remake for quite a long time, I believe Tetsuya Nomura and his team will do it justice. And I've always been okay with a longer wait if it means we get a better product.


Unravel's  reveal was touching


This game looks cute. I like the 2D puzzle platformer genre, and the yarn concept definitely looks intriguing. But what really got me here was how the adorably nervous (understandably so) Martin Sahlin described his humble story regarding his little red yarn doll in front of a massive audience. Here is a person who has seen his imagination come to life, and it is absolutely moving.


Horizon: Zero Dawn helps us imagine what it would be like to hunt robot dinosaurs (but they apparently aren't dinosaurs)


I think this is one of the games my husband was most excited about during the many E3 conferences we watched, and I really can't disagree. This game looks a bit like a mixture of Assassin's Creed, Far Cry, and Enslaved: Odyssey to the West. Maybe sprinkle some Tomb Raider in there, but there are also elements that--to me--look brand new. There is something very fresh about this trailer. (Incidentally, that's something I look for at every E3, live stream, and expo. It is essential that new franchises show off a certain uniqueness; otherwise, it is far too easy for me to say "I've seen this before" and forget about it entirely.)


Firewatch teases a mysterious character-focused narrative


There's nothing like a couple of quietly charismatic characters and a scenario I've never seen to get me wondering about what kind of story might be told. Firewatch makes me tilt my head with intrigue as I consider the ramifications of being alone in the woods with nothing but a friendly voice over a dinky radio to help you while some unknown creep is roaming through your territory.


Fallout 4 demonstrates its breadth and depth of gameplay


I don't know about you guys, but I was thoroughly impressed with Bethesda's first ever E3 conference. To me, they came off as being far more professional than Ubisoft or EA, and they had quite a bit to show off despite being newcomers. Fallout 4 was absolutely the highlight of their event, and it showcased a lot of cool features. In particular, I enjoyed their character creation, settlement building, and interaction with the MC's companion.


Uncharted 4 gameplay and writing made me smile from ear to ear


The original announcement that Uncharted 4 was coming brought forth a kind of somber tone for the series. There feels like something rather final to it. Maybe it was the deep blue color scheme of their second teaser (the one where Drake first appears, not the one where Sully does a voice over while the camera pans over a bunch of adventure gear). Maybe it was the fact that Nathan Drake has aged. Maybe it's the downright funereal title, "A Thief's End" that does it. Either way, I both highly anticipate and slightly fear playing Uncharted 4. As much as I am 100% confident that they know what they are doing, I don't want Naughty Dog to do anything too drastic with my beloved Uncharted characters.

So when they tossed some new gameplay onto the big E3 screen, I didn't really know what kind of sequence we would be seeing. Would it be another sneaky combat sequence like the cave/forest mashup we saw last time? Or would it be something dark like the Nathan Drake teaser? I was rather relieved to see some typical Uncharted banter, including some beautifully crafted humor between Sully and Drake. I thought I would get an ominous or even teary cutscene. What we got instead had me laughing and cheering and getting excited about seeing the old gang take on another big Indiana Jones-esque adventure.


Recore allows you to save your puppy... by turning it into a gorilla


Here's another game that doesn't look like any other game I've played. The characters were instantly endearing, and the concept paves the way for new and interesting gameplay. I hope Recore lives up to the many possibilities it represents. Not to mention I love how strong female characters are becoming more of a matter of fact thing instead of a big deal due to their rarity.



Honorable Mentions:

  • New Star Ocean: Integrity and Faithlessness was announced.
  • Just Cause looks like a whole lot of mindless, destructive fun
  • Rise of the Tomb Raider will include more tombs than the 2013 reboot
  • Trackmania looks full of fun and laughter
  • World of Final Fantasy looks sweet and probably includes some fan service for long time fans
  • No Man's Sky still boasts amazing possibilities of exploration
  • HoloLens has unexpected potential if they can overcome stumbling blocks
  • Fire Emblem: Fates still looks good, and will arrive in 2016
  • For Honor's trifecta of knights, vikings, and samurai certainly impressed
  • Anno 2205 allows players to build futuristic moon cities
  • Super Smash Bros. lineup is joined by Roy and Ryu (albeit a bit before the official start of E3) 

Monday, June 15, 2015

My 2015 E3 Wish List

With last night’s successful Bethesda conference on my mind and the many possibilities on the horizon as the rest of E3 approaches, I have managed to motivate my lazy summer self to write about how excited I am this year.

Let me clarify my intentions for this wish list. There are many things I hope to see over the next few days, so I am going to maintain a focus on things that would truly make my day. These can fall anywhere on the realistic spectrum from “that could totally happen” to “that’s never going to happen, but it would indeed be awesome.”

Let’s cut to the chase before conferences actually begin!

1. Some Kingdom Hearts details are revealed


I would love to hear a little more about the franchise that defined my childhood. There are so many things I can imagine for Kingdom Hearts 3, but I’ll stick to some nifty ideas I have had and steer clear of spoilers.

I would like to see the following worlds appear in Kingdom Hearts 3:

  • Shibuya (from The World Ends With You)
  • Tangled
  • Frozen
  • Pixar worlds
  • Big Hero 6
  • Another Final Fantasy world apart from Radiant Garden
  • Chrono Trigger world (long shot, but hey… this is a wish list!)
  • Marvel Cinematic Universe


It would also make my day to hear about these characters either (A) debuting for the first time or (B) returning after a long absence:

  • Noctis from Final Fantasy XV
  • Tidus (reappearing and older than he was in KH1)
  • Zack Fair (reappearing and older than he was in Birth by Sleep)
  • Kefka from FFXI
  • Zidane Tribal from FFIX
  • The World Ends With You characters
  • The Avengers
  • Rocket and Groot


Before anyone asks why I didn’t include Star Wars on here, let me just say that I am not opposed to the idea. I just don’t particularly wish for it either.

2. Rise of the Tomb Raider receives a PS4 release date


And let’s say it is released a mere three months after the Xbox One release. I can wait that long.

Side note: I own an Xbox One, but do not want to encourage Crystal Dynamic’s choice to alienate their long term fans in favor of a quick buck. So we will hopefully be purchasing this game for a Sony console. Because business.

3. Theatrhythm: Kingdom Hearts is announced for 3DS


So this could totally happen at the Square Enix conference, and that would be fantastic. I’ve already detailed how this game could work in my very first blog post, and I welcome the surreal feeling of seeing something I wrote about months ago coming to life at E3.

4. An HD remake of Final Fantasy VII bundled with FFVII: Crisis Core released for PS4


So I am convinced this one is not going to happen. My brother pointed out this morning that there are rumors abounding yet again, but I just can’t seem to get over the disappointment of last year’s PlayStation Experience announcement. They made it pretty clear there that they were only porting the PC version onto PS4. No touchups. No enhanced musical scores. It would be a dream come true of this were all some creepy ruse and they really were listening intently to what fans want. I just can’t let myself be vulnerable to this one again after the huge let down last year.

Jokingly, I came up with a wistfully enticing collector’s edition pre-order bundle. It could include the blu-ray for Advent Children, the reimagined soundtrack to both games and the movie, a hard-covered art book, a hand painted knights of the round figurine, and a set of glass materia complete with display case. Oh, and a $20 credit toward Final Fantasy XV. Because why not? This is a wish list after all.

5. Limited Persona 5 details announced


So I don’t want to know too much about Persona 5, since this is a franchise that just needs to be experienced. But I am curious about a couple things that would not ruin the surprises that are surely embedded inside this definite masterpiece.

First of all, I want to know the official release date. It is immensely satisfying knowing that Persona 5 should be released in the East and West simultaneously, but I still need to know when.

Second, I’m curious about the voice cast for Persona 5. I doubt this will be announced anytime soon, but if it was, I would like to hear about participation from the likes of Travis Willingham, Nolan North, Colleen Clinkenbeard, Monica Rial, and (of course) Yuri Lowenthal. It just wouldn’t be right to have a Persona game without Yuri Lowenthal.

6. Mass Effect 4’s main character and other details revealed


We know so little about this one. I mainly want to discover more about the character that will define the next arc of this series. Additionally, it wouldn’t hurt to hear where they plan on taking this universe next, and whether or not it takes any steps forward in terms of a divergent ending based on your actions throughout the series.

7. Shin Megami Tensei x Fire Emblem


Nintendo. Please, please tell me why I want to play this. It looks bizarre. I very much want to like it. I just need to know why. I trust that putting these two great things together will make a brand new game that can’t NOT impress me. But I want some encouragement here, and maybe something spectacular to convince me that I am not crazy for wanting this one.

8. Any fantastic new IP


I am sure there is someone out there that had an as of yet unknown stroke of brilliance that they will announce either today or tomorrow. I look forward to that and hope it is every bit as wonderful as the rest of these things that have made my list.
________________________________________________________________________________


So I’m sure I am leaving something out, but my husband is telling me it is time to publish. No time for proof reading or tweaking my words or phrasing. The Microsoft conference is about to start after all! I will do my best to document the most exciting announcements throughout the next few days. I look forward to all the exciting news and hope this is an E3 akin to 2013’s (not last year’s… that one was kind of a letdown).

Saturday, May 16, 2015

11 Games I Am Looking Forward To

There is something bittersweet about anticipating a new game.

First, the sweet.

There is the enveloping excitement that emerges immediately when a project is officially announced. Then follows the unbridled hunger for that first teaser trailer. Theories begin to fly regarding mechanics, design, story, and characters. Gameplay footage is showcased as development progresses. Clues are excavated from every screenshot, video, and announcement made public.

Then, the bitter.

Uncertainty plagues fans. Release dates are either announced ridiculously far in advance (causing an unbearably long wait), surprisingly late (leaving fans in the dark for longer), or are delayed completely (when the industry can’t keep up with the timeline they set without sacrificing quality). Some projects are brought to the public’s attention only to go silent for years (e.g. The Last Guardian).

It seems like my own personal list of games I am eagerly expecting ebbs and flows like waves on the sand. There are dry spells usually around summer and Christmas when release dates are more common and new projects are in their early stages around the world. Then there are times (like now) where there are a plethora of expected masterpieces that I impatiently await.

In honor of this spring’s greater than average quantity/quality of upcoming games, below are 11 games I am incredibly excited about.

11. No Man’s Sky


I hesitantly trust that No Man’s Sky lives up to all the hype. I know how excited people are (I am too), but I have this fear that it’s going to end up like Fable: lots of raised hopes only to lead to unnecessary let downs. Because, like Fable, I can totally see No Man’s Sky being an excellent game. But I can also see it not quite living up to all the lofty expectations. If No Man’s Sky ends up being a solid A- game, I really hope that people refrain from criticizing it for not being an A+.



I mainly want to play No Man’s Sky to make good on the promise that I can be the first to discover my own planet.

10. The Legend of Zelda: Wii U


Riding Epona as she naturally doesn’t run into trees? Leaping off her back while firing arrows at my enemies? Playing in a vast open Hyrule akin to Skyrim? Yes please!


Enough said.

9. Quantum Break


I was saddened by the news that Quantum Break would be delayed but hopeful that the extended development time would ensure a quality product. I feel like this gem has been flying under the radar for months, so if you haven’t seen anything about it, please watch the embedded video below. It gets really interesting around the 5 minute mark.


Quantum Break’s physics/time based gameplay looks like a blast. Its visuals are gorgeous and eerie. I hope it lives up to my expectations, and the delay ends up benefiting the project as a whole. I can honestly say that this is my most anticipated Xbox One exclusive as of yet.

8. Danganronpa 3


I think most people would agree that the high school experience was pretty awful. Sure, there might be some popular kids who enjoyed it pretty thoroughly, but even they might say that high school did a disservice to them by not preparing them for a world that doesn’t care how attractive or athletic they are. Well our high school days were nothing compared to the horrible, upside-down world of Danganronpa.

This series has a pretty fantastic formula. Take a group of “ultimate” high school students who all excel in one oddly specific area of life. Trap them somewhere. Force them to murder a classmate and get away with it if they ever want to escape.

What ensues is a murder mystery teen social mashup that delivers better than I would have ever guessed. These games are full of crazy twists, humorous dialogue, and creative storytelling.

I played the first game in the series when it was ported to Vita, and I loved it. But I was dubious regarding the success of Danganronpa 2: Goodbye Despair because I couldn’t foresee how it could even work. How could there be more crazy twists when the underlying secrets of the first game were, for the most part, exposed? But sure enough, I was wrong. The second game was every bit as wonderful and shocking as I could have hoped. I have no idea how writer Kodaka (friends with Kotaro Uchikoshi) will make a third game that still surprises his fans, but I now have confidence he can do it.

If you enjoy Zero Escape’s suspenseful story, Phoenix Wright’s courtroom battles, or Persona’s social links, you will probably enjoy Danganronpa. Start with the first entry, Trigger Happy Havoc. Meanwhile, I will be eagerly awaiting Danganronpa 3.

7. Rise of the Tomb Raider


When a close friend recommended the 2013 reboot to the Tomb Raider franchise, I was cautiously optimistic. Here was a franchise I had always liked that seemed to be falling behind the times in terms of mechanics, innovation, graphics, and character development. Well. I guess you could say the old Lara Croft is “developed” (overly so!), but not in a relatable way…

 
Comparison composite via howmanly.com, left image via GameInformer.com, right image via laracroft.wikia.com

You can imagine my pleasant surprise at the new character model for Lara. Her redesign leaves her looking real, healthy, and strong. Her personality was also given a complete overhaul, and it did wonders for the series.

The Tomb Raider reboot takes Lara back to her origin story, in which she is mentally naïve, physically inexperienced, and emotionally desperate. I thoroughly enjoyed the fresh take on a classic character and hungrily anticipate Rise of the Tomb Raider, the next entry in the beautifully resurrected franchise.


Unfortunately, Rise of the Tomb Raider appears to be a timed exclusive for Xbox One (which makes no sense, considering Tomb Raider has always been for the most part a PlayStation thing). Out of an effort to support Sony, we will try to wait it out and purchase the game on PlayStation 4 whenever it is released for the system. I'm sure we won't be the only ones either. Hopefully that will help send a collective message to Crystal Dynamics that their loyal fans are more important than a quick cash grab.


6. Fire Emblem: If


Finally, a Fire Emblem in which you are the (customizable) main character. Since Awakening balanced perfectly the old school elements of Fire Emblem with many new and welcome features, I believe Fire Emblem: If will be free to improve further on the series thanks to Awakening’s success. And the character models will finally have feet!


5. Final Fantasy XV


I had the immense pleasure of playing the Final Fantasy XV demo when it was released, and I must say I was thoroughly impressed. Many old school FF fans are dissatisfied with the current state of things, particularly that Final Fantasy XIII has taken such a massive chunk of development time and effort when they could have moved on to other things. But I think Final Fantasy XV is really going to get everything back on track.


Its design brings me back to what Final Fantasy VII felt like in terms of atmosphere. The universe seems like a strange amalgam of modern and fantasy. One minute you are in a lush landscape filled with bizarre fantasy creatures. The next you find yourself in a convenience store parking lot next to your rockin’ black convertible. Familiar Final Fantasy feelings come rushing back.  Remember what it felt like when you first discovered Final Fantasy VII was an open world? Remember seeing the grand expanse that was Final Fantasy X’s Calm Lands for the first time? Remember learning the draw system and milking it to maximize every spell in Final Fantasy VIII? Remember managing your gear in Final Fantasy IX to make the most of each battle? And while the essence of the game certainly has that nostalgia factor, Final Fantasy XV feels revitalized, refreshing, and novel. Plus the soundtrack is going to be amazing.

4. Uncharted 4


I know this is going to be a fantastic game. Naughty Dog has proven to their fans time after time that they will do what it takes to build top notch products. If you don’t believe me, watch Grounded: The Making of The Last of Us. It’s clear how hard these guys (and ladies) work. If they do anything short of our expectations, it is because the hardware, gameplay, or other such circumstances demand it. But in the end, they are going to ensure that the experience they provide to fans is the best one they can create.

That being said, there have been criticisms regarding Uncharted 4’s gameplay showcased at the 2014 E3. I have a hard time believing the final product will suffer from these same criticisms. Naughty Dog isn’t done. Games frequently do not end up matching with their early gameplay trailers. So graphical limitations that seem to be there now may not be there by the time the game is released. Case in point, check this out.

In other words, they are still learning. The game is still evolving. And I trust Naughty Dog to do it right. That being said, the gameplay here looks super fun.




3. Persona 5


Every Persona fan salivated in unison over the Persona 5 trailer released earlier this year; so much so that if they had all been gathered in Cowboys Stadium to watch the trailer on the massive jumbotron, their drool would have filled the place like a fish bowl. That’s because the video Atlus released was slick. It was filled with style, intrigue, and a completely fresh atmosphere.


I want Persona 5. In fact, my husband and I have been brainstorming for months trying to decide how both of us can play it immediately after it comes out without spoiling the story for each other. Do we take turns playing in a room closed off from the world? Do we track our calendar days so that whoever is ahead in the game can watch the other person? Do we get two copies and play simultaneously in separate rooms like a couple who've let their love die out? We are still debating the best solution.

2. Kingdom Hearts III


There is almost no game I long for more than Kingdom Hearts III. The first installment came out in 2002 just before I turned fourteen. I remember soaking in its imaginative story as a kid. I loved every piece of it, including the Disney influence that so many feared would never work. Kingdom Hearts II came out in late 2005, meaning I had to wait over three years for the full blown sequel. I remember the horribly long wait between KH1 and KH2.

Once Kingdom Hearts II came out, I think a lot of people realized the beauty of this universe. Suddenly, it wasn’t just a Disney/Square Enix crossover. It was an epic clash of light and darkness. It was a coming-of-age tale revolving around themes everyone on the planet can relate to (including love, friendship, loyalty, burdens, tenacity, and sacrifice). But along with Kingdom Hearts II came something else: the extensive wait for the next big game. Sure, there were smaller games in between (that—believe it or not—are instrumental to the overarching story), but every fan of the series knows that there are big, unresolved issues that only Kingdom Hearts III can address.

This franchise has matured with me. I feel like I have grown up with Sora and the gang. As I have become a more complex person, the characters have developed more multifaceted personalities right there with me. The themes of the games have matured as well. Just try playing Birth By Sleep (included in Kingdom Hearts 2.5 Remix) and not feel the emotional weight of its story.


I cannot wait to see what 10-ish years in the making will do for Kingdom Hearts III. I hope its theme of maturation continues and we see a truly developed, dynamic world with the same spectacular cast of characters. I hope the game maintains Sora as his same old good hearted self while simultaneously addressing the heavy burdens he carries. I hope to see some more intense Square Enix characters thrown into the mix, including a fully grown Tidus (he was a kid in Kingdom Hearts I, so why not let him grow up with Sora too?), a villainously insane Kefka, and a mischievous Zidane Tribal. I hope the game has Shibuya (from The World Ends With You) as a playable world, and I hope the gameplay feels both balanced and powerful. But no matter what they do with it, I know Tetsuya Nomura has a crazy intricate plan that I will love.

1. Zero Escape 3


Okay, so I cheated a little. I put Zero Escape 3 on this list despite the fact that it has not been announced yet. But as I stated in my previous post, “The Dangerous Nature of Hype,” I have succumbed to the excitement. My hopes are up.

The Zero Escape series is the smartest game I have ever played. Its writing is quite frankly genius, and I have never experienced anything as exciting before or since. Maybe it’s because of my love for math, psychology, video games, and a good story. All of these elements come together beautifully in 999 and Virtue’s Last Reward.

I have written quite a bit regarding the Zero Escape franchise. I was also extremely fortunate to have many excited readers view my articles after Uchikoshi generously retweeted my husband’s link to this blog. So you guys already know how I feel. In fact, many of you probably guessed that this would be number 1. Now all I can do is look forward to the other ten games on this list and hope this will be released among them soon enough.

Friday, March 20, 2015

The Beauty of Short Games

I used to have a lot of free time, particularly when I was in high school and college. I could play straight through 60 hour games after my classes and still have plenty of time to go hang out with friends, get all my schoolwork done, and go to work. Ever since graduation, however, I haven’t seen quite so much free time. Sure, I can make it through games in the summers thanks to my career as a teacher. But even with the luxury of summers off, I am swamped with planning the next school year, attending professional development seminars, and doing other school related jobs on my computer. I cannot spend every ounce of my time trying to make it through massively sprawling open world games with hours upon hours of content. I have an apartment to keep up with, laundry to clean, food to cook, papers to grade, lessons to plan, relationships to maintain, and a life to live.

Does this mean I don’t enjoy playing games anymore? Absolutely not! I just need to pick and choose what games I play. It’s amazing that as soon as you start to earn enough money to buy games, the time you have to play them seems to decrease and the stockpile of games you haven’t yet played builds up. Thanks to the inverse relationship of free time and net income, I imagine the correlation looks something like this:




So I have found myself gravitating toward the following types of games in an effort to continue this hobby without allowing it to overwhelm the rest of my life.

1. Short games

If I can play a game, master its gameplay, enjoy the story, and only spend ten hours of my life doing it, I am a very happy camper.

Examples: Flower, Journey, Uncharted series, Portal, Telltale games, Tomb Raider, Fire Emblem Awakening, Ghost Trick

2. Proven-to-be-Excellent Games

If I know a game is worth a huge investment of time because I have played it before and enjoyed it, I will likely play it again.

Examples: Final Fantasy, Kingdom Hearts, Persona, Skyrim

3. Games I can start and stop without having to remember what happened last time

If I don’t have to stay committed to a game, I don’t have a problem starting it up from time to time.

Examples: Theatrhythm, Animal Crossing, Super Smash Bros., Towerfall Ascension, Audiosurf, Rockband, Little Big Planet


Of course, I've recently poured 93 hours into a game I still haven’t finished (Persona Q). So while I say I appreciate short games and games I don’t have to feel committed to, every now and then, I find myself pouring a bunch of time into a monster of an RPG regardless. Oh well. Back to leveling up.

Wednesday, March 18, 2015

Why I Love Final Fantasy IX

As everyone knows, the Final Fantasy franchise has had its ups and downs, its massive successes and its occasional flops. As such, I got curious and started investigating which games are the most critically acclaimed. I surfed through a few sites, but mainly spent my time digging through metacritic scores. Interestingly, the game that tops Final Fantasy’s list may surprise you.

No, it’s not Final Fantasy VII, despite it being so revolutionary and well-known. No, it’s not Final Fantasy VI regardless of its deeper subject matter and incredible story. No, it’s not Final Fantasy X with its gorgeous graphics, immensely fun battle system, and charming story. In fact, there are quite a few entries that I personally cherish, but the one that has topped both the metacritic charts and my own subjective list is Final Fantasy IX. Yes, the one with the weird art style and the protagonist with a tail.

I don’t claim to know all the components that went into Final Fantasy IX’s stellar metacritic score, but below are some reasons that I personally love the game.

1. The main character isn't moody, brooding, or whiny


There is something immensely refreshing about a character that is downright cheerful; between all the overpowered bad boys, sullen heroes, and otherwise exaggerated protagonists, I believe a witty, optimistic, baselessly confident good guy fills a void that I have been craving lately. Zidane is that guy. He is the Nathan Drake of JRPGs. A little reckless, always funny, certainly flirtatious, and never burdened with an overabundance of gloominess. It also helps that he reminds me so much of my always-cheerful husband.

The beauty of having a character whose default disposition is happy is that when the character has a legitimate crisis, the mood shift is more defined. There are a couple distinct developments in Final Fantasy IX’s story that cause great distress to Zidane, and as such, the contrast between his temporary emotional state and his typical upbeat, mischievous attitude is stark. It is enough to make the player realize that if this character is so upset, clearly something is very, very wrong.


2. The music is fantastic


If you enjoy listening to video game soundtracks, chances are good that at least one entry from the Final Fantasy franchise has made your playlist. Let me assure you that the ninth game in the series can certainly hold its own.

First there is the eloquently simple “A Place to Call Home” (a.k.a. “The Place I’ll Return to Someday”). Then you have the immensely catchy, energetic “Vamo’alla Flamenco” that plays both during the staged sword fight in the first act and during the chocobo mini game later on. There’s also the hauntingly understated “Freya’s Theme” (reiterated in the track “A Face Unforgotten”) and the emotional peaks and valleys of “You Are Not Alone”. I could go on for ages, but I will limit myself to two more mentions: the twin themes of “Rose of May” and “Something to Protect.” All of these will be posted below my list in case a desire to investigate happens to be strong enough for you to listen.


3. The ability mechanics are addictive


Having complete control over what skills my party learns and in what order is incredibly gratifying. Final Fantasy IX gives you that kind of influence over your game. I love equipping all the different weapons, armor, and accessories to immediately gain an ability with which I can destroy my enemies. By the end of the game, your abundant selection of abilities can give you a wide array of battle strategies, making fighting have plenty of depth and multiple paths to victory.


4. The game has something important to say


Many JRPGs these days seem to get caught up in the convoluted nature of the genre and don’t really end up saying much of anything by the end of the experience. It is complex for the sake of complexity. While the Final Fantasy series has never really seemed to suffer from that problem (at least not until after X), I will say that IX has a very different story than the surrounding entries.

This game focuses on the themes of war, power, self-acceptance, sacrifice, loss, a sense of home and belonging, mortality, and captivity. Okay, so every JRPG covers these themes. But Final Fantasy IX does carry them out in a new and fresh way, and it does this well.


5. Love


Final Fantasy IX is a love story. It carries some heavy themes just like VI, VII, and X, but it is also driven mainly by romance. While the characters in every other game have a huge purpose with love almost being a side mission of sorts, Zidane clearly is driven almost wholly by his affection for the female lead. In fact, the player is given the chance in game to select that as his motivating factor for everything he has done up until that point. And honestly, it is the choice that makes the most sense.

Believing that he cannot be with Garnet completely demotivates Zidane, and when he eventually tries to take on the group’s quest on his own, his solo mission results in massively negative effects.
Because Zidane is ineffective without Garnet, which is beautiful really. It harkens back to what we all already know about man needing a helper (רעֵ֫זֶ). It’s not that Zidane isn’t skilled (it’s clear he is) or that he “needs her” or that she “completes him” or anything tacky or misguided like that. But when she is with him, he becomes a better version of himself. He is more selfless, more confident, more driven.

Now I’m sure anyone could argue that Final Fantasy X is a love story on par with IX. But I would also argue that the tones of these two stories are vastly different. I appreciate IX’s lighthearted take on what love can accomplish.


Finally...


I recently found time to replay the PlayStation classic in all its glory. Considering it was released 15 years ago back in 2000, it has aged remarkably well to the point where the game felt simultaneously fresh and nostalgic. I never once felt demotivated by traditional RPG grinding, nor did the graphics hinder the experience in the least. The mechanics remained quite solid, and the story still captivated me. All these pieces of the puzzle come together to form a very complete, satisfying game.


Here’s what I am trying to say (unfortunately veiled behind pretty words and elaborate sentence structure): I really enjoyed it to the point where thinking about it gives me a bittersweet, melancholy feeling because I beat the game and miss playing it.



Wednesday, February 25, 2015

9 Thought Provoking Games That I Still Contemplate

There are some videogames that tell a new story, utilize innovative mechanics, and present it all in a shiny package with plenty of style. But not every game can coax the player into pondering a game for extended periods of time after its conclusion. As such, I have compiled a list of games that I personally spent an extended amount of time sorting through the complexities found within their stories or gameplay.

Since the following list—in no particular order—is comprised of only games that I have experienced the entirety of, I am declaring a loud and resounding spoiler alert from here on. If you don’t want to know any details about the following games, please heed my warning!
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1. The World Ends With You


MetascoreNintendo DS: 88
iOS: 95



For a game that initially comes off as incredibly shallow (due mainly to the abrasive introversion of the protagonist), The Word Ends with You is a game that matures right alongside the wonderful cast of characters. Its story is good enough that even after playing it repeatedly, new things jump out at me about the characterization, themes, and plot twists throughout the whole experience. But what really charms me is how its tone abruptly shifts mid-game.

When I originally played TWEWY, my first impressions led me to believe that it was merely about a self-isolated teenage boy named Neku who wanted everything to go back to how it was before. And really, bearing in mind the trials he overcomes, restoring his world to what it once was would have been considered a win in my book. But what I discovered was so much better; Neku changed into a person who didn’t want to be isolated anymore. The people he once saw as beneath him became treasured comrades. The world he thought was cramped and crowded became open and inviting.

Conveniently, this change in Neku was something I needed to experience back in 2007 when the game initially came out. As an introvert, I saw many of my own qualities—both good and bad—in the protagonist. The fact that he could change so drastically gave me encouragement that I could do the same.
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2. Chrono Trigger


Metascore
Nintendo DS: 92




Following along the same Square Enix vein, Chrono Trigger is a game I appreciate for its grand story, flawless utilization of time travel, and gameplay perfection. Originally on the SNES, Chrono Trigger was released on the DS back in 2008. If you haven’t played this fantastic RPG yet, you should go back and do so. It has aged impeccably well.

Chrono Trigger makes me think mainly due to the implications of moving through eras and making history-altering changes as you go. Its cleverness shines in its many puzzles in which you must make a change in the past and watch it play out in the future. I hesitate to give examples here, because I really want anyone who bothers to read this to experience it for him/herself.

In addition to the time travel mechanic, there are some important quests littered throughout the story that give the characters some added depth. Lucca’s side mission in particular makes the player consider their own life and what changes they would make if they had access to a portal that could take them back in time. I mean this reflectively, not regretfully. By dwelling on the past, we become self-focused and crippled by remorse; by understanding our mistakes in the past, we can move forward in a fashion that is wiser.
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3. Braid


Metascore
X360/PS3: 93
PC: 90





This’ll be short. Braid is a thought-provoking experience for two reasons.

1) Braid has some of the most interesting puzzle mechanics I’ve ever played with. And as a lady who loves puzzle games, this is a significant accomplishment.

2) The twist.
The only thing that keeps Braid from being one of my favorite games is the condescending tone embedded within its script. It had a tendency to chisel away at my enjoyment when I played it. But I can’t deny the puzzles and story definitely engage your brain.
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4. The Last of Us


Metascore
PS3/PS4: 95





In 2013, my husband and I were vaguely excited about this zombie survival third person shooter. It looked interesting, although between it and Beyond Two Souls, I wasn’t sure which one would be more fun. What I realized a few days after its release was that this game wasn’t going to be “fun” exactly. But it was going to be gripping like a train wreck and just as unsettling to watch. My husband played for a couple hours each day following its release. I watched like the story enthusiast I am. As he got past particularly difficult parts of the game (both gameplay and story), I wanted him to keep trudging through the broken universe. However, the game was more exhausting than expected (in a good way) and had to be put down after the emotionally draining portions in particular.

After each stint of gameplay, my brain continued to reel. But that was nothing compared to the amount of consideration I gave this gem after it was finished. Over the next week, I contemplated the story that Naughty Dog told and had to come to grips with all the decisions that were made by the main characters. I didn’t fully fathom all the choices that the protagonist made at the time, but a lot of combing through the script and deliberation over his actions eventually led to what I believe is a decent understanding of the game.

The Last of Us is too complicated for me to summarize here, but I will say that every time I experience it, I see another layer of the onion get peeled back. Every single time. The writing in this game is phenomenal thanks to the efforts of Neil Druckmann. Every inch of its script has a face value, an underlying meaning to each character, and a thematic significance regarding what the story is trying to say as a whole. I can honestly say it is the most well written game I have ever played.
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5. Ghost Trick


Metascore
Nintendo DS: 83
iOS: 87




Here’s another one of those puzzlers I love. Like Braid, Ghost Trick is on here both for its gameplay and for its story.

Ghost Trick takes a new approach to the puzzle genre by allowing the main character to systematically manipulate objects in the game to achieve a desired outcome. You can open an umbrella to startle an enemy or turn on a light to get the attention of an NPC. There are other mechanics as well, such as switching objects’ locations as long as they are both of the same shape. The goal is to save lives by altering the four minutes before a person’s death.

Not only is this another one of those games where time travel is a huge factor, but the story behind it, while silly and “out there”, stays true to the laws of the game and provides several meaningful twists. There were a few times during this deceptively childish looking game that I had to stop and wrap my mind around the final timeline that was formed and the events that led up to it.
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6. The Walking Dead: Season 1


Metascore
PS3: 94




I wasn’t sure I wanted to play this game after the first episode. It's pretty intense, and I can't even stomach the comics in all honesty. The idea of a zombie getting me simply because I did not do a QTE properly was a little unnerving, and the puzzles seemed relatively simple. However, this game really shines through its depiction of decision making. The player is frequently given four choices to either say or do under a time limit. While this sounds easy, I found some of the decisions to be incredibly difficult.

One that I remember mulling over involved my cold and hungry group of survivors coming across what appeared to be an abandoned vehicle full of food and other supplies. I was given the choice to take the rations and gear or not. I remember quickly weighing my options. Chances are whoever owned the vehicle was already dead. It would be a waste to let the supplies sit there if that was indeed the case. And right in front of me I have starving people who need the food to survive. I am supposed to be leading them, and I know I’ll lose their respect if I choose not to take this opportunity. But I lose respect from someone close to me if I do take it when there is a chance the owner of the vehicle is still alive. Also, if the owner is still alive, I would be stealing from them. There is no scenario that makes everyone happy (which makes me very uncomfortable), not to mention I only had about 5 or 10 seconds to make the choice. So I took the food.

I know. I’m terrible.

But the real beauty of The Walking Dead is that eventually, you get confronted with the choices you made in the past. There is no hiding from them, no excuses, no explanation that can make everything look better in hindsight. And yes, I know the game tends to funnel all your decisions into a single, relatively linear game. But it never feels that way.
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7. The Zero Escape Series (Volumes 1, 2, and maybe someday 3)


Metascore
Volume 1 (999) on Nintendo DS: 82
Volume 2 (VLR) on Nintendo DS: 88
Volume 2 (VLR) on PSVita: 84



Both volumes in this series alternate between two game modes as they progress through a suspenseful mystery involving 9 strangers forced to put their lives on the line.

The first game mode utilized is that of a graphic novel with lots and lots of text. I have to stress, however, that as boring as games with a lot of exposition can be, this game is anything but. Every written word has voice (despite no voice acting in the first entry) and the urgency with which everything is happening will hold your interest as you progress through the story. This game is filled with everything from basic psychology to mathematics to quantum physics, so it's not just a bunch of meaningless text to fill time. Every line is important later on.

The second format the game takes on is that of escape puzzles. You've probably played escape games before, and I often find they are fun but often meaningless ("Why am I trapped?"). 999 gives purpose to the typical escape game, and you feel like you've really accomplished something as you solve each puzzle.

I will not say anything of the plot; even with the warning at the top of the page, I cannot bear to let someone accidentally stumble across a spoiler on this one.
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8. Persona 4/Persona 4 Golden


Metascore
PS2: 90
PSVita: 93




Persona 4 is about a group of high school kids who try to solve a murder mystery in their small country town. This isn’t the most mind-bending game, and there really aren’t puzzles or crazy decisions to make due to it being a dungeon crawling JRPG. However, there are two reasons I still let this one join the list.

First off, the battle system is genius. That’s not something I contemplate, exactly, but it is worth noting. It manages to be both simple and deep in all the right ways, and I never got bored of taking out enemies.

Second, there are a few points in the game where your entire perception of things is completely 100% wrong. Your deduction regarding who is responsible for all the terrible things happening in your hometown, while logical, still manages to be fallacious. Time and time again. And the real cause of troubles is an even bigger surprise than all the other twists in the game. That being said, the final few hours of Persona 4 are incredible.
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9. Danganronpa 1 and 2


Metascore
Danganronpa 1 on PSVita: 80
Danganronpa 2 on PSVita: 81

There is no video here because everything I found either spoiled something or was too weird out of context. Just play this and the weirdness will all make sense. Kind of.

Frequently described as Phoenix Wright meets Persona meets Zero Escape (three of my favorite franchises), Danganronpa is a creepy teen life/mystery game in a mostly visual novel format. Game segments alternate between spending time with your friends and solving mysteries all while trying to escape a high school.

Danganronpa struggles a bit with its execution of puzzle gameplay. I love challenging puzzles as much as (or more than) anyone, but the player should never feel like a puzzle is unfair. Unfortunately, Danganronpa can sometimes feel this way due to its sometimes-too-large jumps in logic and a few terrible mini games. But don’t let that scare you away from a very unique and fun experience.

Again, my reason for including Danganronpa is twofold.

For one, the mysteries are pretty decent. There were a few really clever ones in there that got me to gasp out loud (or yell with excitement) when I solved them.

But my main reason for including Danganronpa is for the plot twists. As you’ve probably figured out by now, I love a good twist. Danganronpa has several of them. 
Usually all in quick succession. Twist after twist after twist. I remember thinking about the endings of both games for several days after beating them. Even the idea of playing them again and experiencing all the twists again is appealing.
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Honorable Mention: Mario Party (any of them)


Because I end up contemplating whether a few hours of fun was really worth losing all my friends.
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So there you have it. I understand the games that made the cut here are ultimately skewed in favor of the games I enjoyed or spent more of my time on. But then again, this is my blog, so you’ve gotta deal with it.