Showing posts with label Crisis Core. Show all posts
Showing posts with label Crisis Core. Show all posts

Saturday, November 21, 2015

Bittersweet Boss Ballads

Square Enix Edition

There is something about the term “boss fight” that implies a cacophony of raucous musical phrases smashed together to create an epic climax. Works like Nobuo Uematsu’s “Dancing Mad” and “One-Winged Angel” come to mind immediately.

But occasionally, the player is allowed to experience an epic boss confrontation to something a little softer. The effect of these moments is a unique emotional event that boldly stands apart from the rest of the game. It’s a beautiful thing when executed well.

Below are some examples of these quieter, more delicate musical works along with a brief description of their contexts. Keep in mind I limited myself to Square Enix games. There are some moderate spoilers below as well, so be warned.




1.     Kingdom Hearts II
“The Other Promise”
Adapted from Roxas’s Theme

For fans of the Kingdom Hearts series, the opening hours of Kingdom Hearts II are both infamously tedious and undeniably melancholy. Instead of playing as the chipper series hero (Sora) the player must work through the struggles of Twilight Town as the troubled and confused youth, Roxas. Despite all his sincere efforts to understand his muddled memories and puzzling circumstances, Roxas never seems to catch a break. His friends become frustrated by his bizarre behavior. His life becomes uncertain and broken. His freewill is largely an illusion. He ends up rejoining Sora, which results in both his own self-sacrifice and loss of everything else he cares about.

When Sora reawakens (and fans rejoice), he is blissfully unaware of the tragedy that recently befell his Nobody counterpart. Roxas inhabits Sora silently, occasionally influencing Sora’s feelings but otherwise remaining a passive component of Sora’s heart.

Eventually, Sora reaches the world of the Nobodies, a.k.a. The World That Never Was. Once there, he is confronted by Roxas and their keyblades clash—presumably inside Sora’s heart. It is at this moment that many gamers would expect an energetic flood of boisterous music. But instead, this happens:




Roxas isn’t really my favorite Kingdom Hearts character. He’s not the strongest or the most interesting. He’s not even the most tragic. But the game’s approach to this fight builds his character into something simply beautiful. Each aspect of the conflict—the visuals, the mechanics, and especially the music—takes all the unresolved feelings of one character and confronts the player. Everything about this moment conveys Roxas’s frustration and defiance. It eventually communicates his acceptance just as effectively. It’s a fantastically well executed song choice. Well done, Yoko Shimomura.


2.     Final Fantasy VII Crisis Core
     "The Price of Freedom"

Crisis Core is another game where a melancholy sense of loss is balanced with upbeat humor and optimism.

For the sake of giving readers a point of reference, here is one of the themes you hear a lot of in Crisis Core:



Notice the choice of electric guitar as opposed to the typical RPG orchestra. This game’s music feels strong and epic, but not in a grand and noble Ocarina of Time sort of way. It’s significantly more personal and grungy.

Toward the end of this portable gem, main character Zack is forced to abandon his livelihood and risk everything to save his buddy, Cloud. What results is a never-ending conflict set to this unforgettable tune:



For more information (and huge spoilers) regarding why this game is a masterpiece, read this.

3.     Final Fantasy IX
     "Sword of Doubt"

Part of Final Fantasy IX’s charm resides in its clever opening plot. Main character Zidane is part of a band of thieves hired to kidnap the neighboring country’s princess. Unexpectedly, she wants to be kidnapped. She leaves with the hero to be swept away midst dangerous terrain and formidable foes.

One such danger presents itself in the form of General Beatrix of the Alexandrian army. Beatrix boasts amazing strength, having once bested 100 enemies single-handedly. Of all her character traits, her power is surpassed only by her determined willingness to be the perfect soldier.

Zidane et al take on Beatrix in the ruins of Bermecia, a dark, rainy, abandoned city. During the encounter, this is played:



Interestingly, this piece--which is relatively tame for a boss fight--is actually a vamped up version of Beatrix's theme. This translates well for the game's story, in which you discover that Beatrix is actually a much gentler person than she appears during this battle.

4.     Chrono Cross
"People Imprisoned by Destiny"

It’s been a long time since I have beaten Chrono Cross. I started replaying it two or three years ago, but I had to put it down due to the increased number of wonderful new games flooding the market. But I will say that revisiting that game was such a pleasant experience. Its battle system is brilliant, its story is intricate, but best of all, its soundtrack is ear candy.

Now keep in mind, I haven’t played the final boss battle of Chrono Cross in probably twelve years or so. Yet it is one of my most vivid video game memories, mainly because of this soothing track bursting with a sense of finality:



I’m certain there are many more amazing works out there in this particular category. Feel free to comment regarding your favorites!

Wednesday, July 1, 2015

How Interactivity Enhances the Gaming Experience

Video games can do something that literature and film cannot realistically accomplish; A game can take the player, deposit them in another world, and allow them to interact directly with it.

Now before I offend all of my beloved bibliophiles and cinephiles, let me emphasize that these mediums have other strengths not shared by video games.

I would argue that books can provide a more detailed rendering of any given experience, so long as it is powered mutually by the intricate weaving of words and the adequate strength of the reader's imagination. In that sense, the author and the reader work together to create the experience.

Contrastingly, movies have the distinct ability to convey a precise story (complete with perfectly edited sound, visuals, script, tone, and acting) to millions of people with the only true variation being in its interpretation. That in itself is immensely powerful, as a relatively small crew of people can share an amazingly uniform message to a huge audience.

Both are beautiful art forms that games cannot replace.

But through their interactivity, games can send a message that novels and films can't. Because the player is a part of the experience, and this encourages him or her to be far more empathetic and exposed.

Empathy. Not to be confused with sympathy, empathy is a very difficult thing to draw out of someone in a subtle and natural way when they are just looking to be entertained, yet video games do it exceptionally well.

I can demonstrate this simply by honing in on five distinct feelings: accomplishment, vulnerability, attachment, responsibility, and anguish. For each emotion, I will provide two or three video game examples that elicit that particular form of empathy from the player.

Because I will be relying heavily on the connections between interactive gameplay and the narrative itself, there will certainly be some spoilers from here on out. With this in mind, I have hidden the remaining content of this post behind show/hide buttons whether I felt they were particularly "spoilery" or not. That way you can ensure your own reading experience is spoiler free.

If you wish to know what games I will be discussing, I have listed them here for your convenience. If you spot a game you know you wish to play someday, I would definitely avoid reading that particular portion of this post. As always, continue at your own risk.

Games to be discussed:
  • Uncharted
  • Portal
  • The Last of Us
  • Heavy Rain
  • 999
  • Middle Earth: Shadow of Mordor
  • Tomb Raider
  • The Walking Dead: Season 1
  • Mass Effect 2
  • The World Ends With You
  • Final Fantasy VII: Crisis Core

I'll start with the most obvious feeling video games love to make you feel.

Interactivity Allows the Player to Feel Accomplished


Example 1: The Uncharted Series




Example 2: Portal


 


Interactivity Pushes the Player to Feel Vulnerable


Example 3: The Last of Us




Example 4: Heavy Rain




Interactivity Encourages the Player to Feel Connected


Example 5: 999 (Zero Escape 1)




Example 6: Middle Earth: Shadow of Mordor




Example 7: Tomb Raider




Interactivity Forces the Player to Feel Responsible


Example 8: The Walking Dead (Season 1)




Example 9: Mass Effect 2




Interactivity Compels the Player to Feel Anguish


Example 10: The World Ends With You




Example 11: Final Fantasy VII: Crisis Core





It Can't Be Found Elsewhere


Yes, games tell a story. Games can be a lot of fun, too. But ultimately, they provide a unique way to communicate emotion in that they can imprint feelings onto the player. And the industry is still so young, meaning every day developers learn new ways to accomplish this amazing feat. It's a fascinating concept that at this point only video games can effectively utilize, and it is exciting to think about how they will use it next.