Wednesday, July 1, 2015

How Interactivity Enhances the Gaming Experience

Video games can do something that literature and film cannot realistically accomplish; A game can take the player, deposit them in another world, and allow them to interact directly with it.

Now before I offend all of my beloved bibliophiles and cinephiles, let me emphasize that these mediums have other strengths not shared by video games.

I would argue that books can provide a more detailed rendering of any given experience, so long as it is powered mutually by the intricate weaving of words and the adequate strength of the reader's imagination. In that sense, the author and the reader work together to create the experience.

Contrastingly, movies have the distinct ability to convey a precise story (complete with perfectly edited sound, visuals, script, tone, and acting) to millions of people with the only true variation being in its interpretation. That in itself is immensely powerful, as a relatively small crew of people can share an amazingly uniform message to a huge audience.

Both are beautiful art forms that games cannot replace.

But through their interactivity, games can send a message that novels and films can't. Because the player is a part of the experience, and this encourages him or her to be far more empathetic and exposed.

Empathy. Not to be confused with sympathy, empathy is a very difficult thing to draw out of someone in a subtle and natural way when they are just looking to be entertained, yet video games do it exceptionally well.

I can demonstrate this simply by honing in on five distinct feelings: accomplishment, vulnerability, attachment, responsibility, and anguish. For each emotion, I will provide two or three video game examples that elicit that particular form of empathy from the player.

Because I will be relying heavily on the connections between interactive gameplay and the narrative itself, there will certainly be some spoilers from here on out. With this in mind, I have hidden the remaining content of this post behind show/hide buttons whether I felt they were particularly "spoilery" or not. That way you can ensure your own reading experience is spoiler free.

If you wish to know what games I will be discussing, I have listed them here for your convenience. If you spot a game you know you wish to play someday, I would definitely avoid reading that particular portion of this post. As always, continue at your own risk.

Games to be discussed:
  • Uncharted
  • Portal
  • The Last of Us
  • Heavy Rain
  • 999
  • Middle Earth: Shadow of Mordor
  • Tomb Raider
  • The Walking Dead: Season 1
  • Mass Effect 2
  • The World Ends With You
  • Final Fantasy VII: Crisis Core

I'll start with the most obvious feeling video games love to make you feel.

Interactivity Allows the Player to Feel Accomplished


Example 1: The Uncharted Series




Example 2: Portal


 


Interactivity Pushes the Player to Feel Vulnerable


Example 3: The Last of Us




Example 4: Heavy Rain




Interactivity Encourages the Player to Feel Connected


Example 5: 999 (Zero Escape 1)




Example 6: Middle Earth: Shadow of Mordor




Example 7: Tomb Raider




Interactivity Forces the Player to Feel Responsible


Example 8: The Walking Dead (Season 1)




Example 9: Mass Effect 2




Interactivity Compels the Player to Feel Anguish


Example 10: The World Ends With You




Example 11: Final Fantasy VII: Crisis Core





It Can't Be Found Elsewhere


Yes, games tell a story. Games can be a lot of fun, too. But ultimately, they provide a unique way to communicate emotion in that they can imprint feelings onto the player. And the industry is still so young, meaning every day developers learn new ways to accomplish this amazing feat. It's a fascinating concept that at this point only video games can effectively utilize, and it is exciting to think about how they will use it next.

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